My first adventure, Sanctuary of Gorgim, has been coming along nicely. I hope to have a first release out soon. However, there are a few things (6, actually) I've been scratching my head at. While I'm still trying to solve them, I thought I'd ask around and see if you guys could point me to threads where similar ideas have already been discussed. Or, if you'd like to offer me some code, I will make sure you are properly credited for your contribution.
Least essential, and probably easiest questions: is it possible to make a weapon do more damage/always hit against a particular type of enemy (say, a sword of snail slaying or something?). How do I get an item to destroy itself after being used (clicked on)?
Slightly more important, is there a way to restrict the use of healing crystals so that if the player is in light (e.g., holding a torch) they are not usable? After a certain point in the game, holding a torch should cause disease and drain health, but I'm not sure how to do that either.
Two more things I need that I haven't yet figured out... how can I write a script that will only execute if the party is facing a certain direction? I'm also looking for a way to automatically deactivate or prevent from activating any torch holder that has a burnt out torch in it.
I didn't find the right solution from the internet.
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