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Posted by Crunchy For example, if a unit moves onto a beacon their health is improved the longer they stay. Another example might be having an area of ground where units die if they remain for a certain amount of time. Most of these ideas are location based. I can make these things work for human players, but how can I make the AI players realise and take advantage of this? There doesn't seem to very much scope in the available AIs.
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on 7/5/2004, 5:51:22
203.134.132.18
I want to make an interesting StarCraft scenario with different ways to improve the chances of winning.
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