Good point! Humor isn't just a feature; it's a social glue in online titles. The use of silly elements like emotes or funny NPCs is often the engine that generates community culture and inside jokes. The point is that player-generated humor can be separated from developer-created humor. When developers experiment with various combinations of visual elements and dialogue to create organic humor, they are creating individual pieces that the community will use to build unique jokes. For a large gaming community, maintaining synchronization with constantly evolving inside jokes requires
Friday Night Funkin skills—that is, the ability to handle meme trends, jargon, and random interactions with rhythmic precision and high speed, ensuring everyone keeps up with the social rhythm taking place in the virtual world. This enhances engagement. Is over-moderation of player humor a greater risk to immersion than an ill-timed NPC joke?